In the following stats the Speed characteristic is taken from a chart used by the ILM technicians during the making of Return of the Jedi. This gave the X-Wing, Y-Wing and TIE fighter a speed/manoeuverability of 100, the B-Wing had 75, the TIE Interceptor 125 and the A-Wing 150. I assigned values to the TIE Bomber and TIE X1 that seemed reasonable.
I decided that the presence of a shield was more important than structural strength when it came to deciding whether a fighter should be classed as Heavy or not.
The Anti-Ship capability was based on the number and type of weapons carried whilst the Anti-Fighter capability was based more on perceived manoeuverability.
The TIE Bomber can carry various payloads and so can be configured before the battle as either an attack fighter or a torpedo fighter.
The Y-Wing may be configured before the battle as an attack fighter or a long range variant. The Long range variant replaces the gunner with extended fuel and life support; without the gunner the turreted ion canons are fixed forward or aft, hence the lower anti-fighter capability.
The points values may need amending depending on playing style.
| Fighter | Speed | CEF | Heavy? | Anti-Ship | Anti-Fighter | Points |
|---|---|---|---|---|---|---|
| Tie Fighter | 24 | 6 | X | -1 | Std. | 3 each |
| Tie Bomber | 18 | 6 | X | +1 or Torpedo | -2 | 4 each or 6 each |
| Tie Interceptor | 30 | 6 | X | Std. | +1 | 5 each |
| Tie Advanced X1 | 24 | 6 | Y | Std. | Std. | 5 each |
| X-Wing | 24 | 6 | Y | Std. | Std. | 5 each |
| Y-Wing (Standard) | 24 | 6 | Y | Std. | Std. | 5 each |
| Y-Wing (Bomber) | 24 | 6 | Y | +1 | -2 | 6 each |
| Y-Wing (Long range) | 24 | 9 | Y | Std. | -1 | 6 each |
| A-Wing | 36 | 6 | Y | -1 | +1 | 6 each |
| B-Wing | 18 | 9 | Y | +1 | -1 | 7 each |
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